Revolutionizing Game Dev: Integrating Real-Time Voice AI in Unity & Unreal
The End of Pre-Recorded Audio
For decades, AAA games were limited by disk space and voice actor schedules. You couldn't record a name for every player or a reaction for every possible physics interaction. Generative Audio changes this. Morvoice provides a dedicated 'Game-Stream' protocol designed specifically for Unity and Unreal Engine 5, bypassing standard HTTP overhead to deliver audio frames directly to the audio buffer.
Architecture: Edge-Cached Inference
Latency in gaming is critical. A delay of 200ms feels like lag. Morvoice solves this with a hybrid approach. We cache common semantic clusters (greetings, combat shouts) on the edge, while streaming unique generated dialogue via UDP-based WebSockets. This ensures your NPCs react instantly.
Unity C# Implementation Example
Here is a production-ready snippet to attach a Morvoice Source to any GameObject:
using Morvoice.SDK;
using UnityEngine;
public class NPCTalker : MonoBehaviour {
[SerializeField] private string characterVoiceId = "warrior_orc_v2";
private MorvoiceStreamer _streamer;
void Start() {
_streamer = GetComponent<MorvoiceStreamer>();
_streamer.Initialize(apiKey: SecretConfig.API_KEY);
}
public void OnPlayerInteraction(string playerText) {
// 1. Send text to LLM (e.g., GPT-4)
// 2. Stream response to Morvoice
string responseText = LLM.GenerateResponse(playerText);
// Direct buffer streaming (Low Latency)
_streamer.Speak(responseText, characterVoiceId, Emotion.Aggressive);
}
}